Large Fey (Titan), Chaotic Evil
Armor Class 15 natural armor
Hit Points 550 (22d10 + 200)
Speed 30 ft.
STR
20 (+5)
DEX
17 (+3)
CON
15 (+2)
INT
16 (+3)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws STR +11, DEX +9, INT +9, WIS +9, CHA +11
Damage Immunities Acid, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 120 feet, Darkvision 120 feet, Passive Perception 14
Languages All
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

spellcasting.

cantrips : toll the dead, create bonfire, frostbite, acid splash, blade ward, ray of frost, ture strike, poison spray.

1st level : absorb elements, earth tremor, ice knife, chaos bolt, burning hands, charm person, false life, mage armor, ray of sickness, witch bolt, armor of agathys, arms of hadar, hellish rubuke, hex.

2nd level : dust devil, aganazzar's scorcher, dragon's breath, shadow blade, snillok's snowball swarm, alter self, cloud of daggers, crown of madness, darkness, darkvision, scorching ray, .

3rd level : erupting earth, tidal wave, life transference, summon lesser demons, thunder step, fear, fireball, lightning bolt, sleet storm, hunger of hadar.

4th level : elemental bane, sickening radiance, storm sphere, vitriolic sphere, summon greater demon, ice storm, wall of fire.

5th level : immolation, danse macabre, infernal calling, negative energy flood, cloud kill, cone of cold.

6th level : investiture of flame, investiture of ice, investiture of wind, soul cage, chain lightning, circle of death, conjure fey.

7th level : crown of stars, power word pain, finger of death, fire storm, forcecage.

8th level : abi-dalzim's horrid wilting, maddening darkness, incendiary cloud, power word stun.

9th level : psychic scream, mass polymorph, power word kill, prismatic wall.

dunamancy spells.

sapping sting, gift of alacrity, magnify gravity, fortune's favor, pulse wave, reality break.

Actions

scimitar. melee weapon attack : +12 to hit, reach 5 feet., one target. hit : 1d4 slashing damage + 2d6 necrotic damage.

double scimitar. melee weapon attack : +12 to hit, reach 5 feet each., one target. hit : 2d4 slashing damage + 4d6 necrotic damage.

4 scimitar. melee weapon attack : +12 to hit, reach 5 feet each., one target. hit : 4d4 slashing damage + 8d6 necrotic damage.

Bonus Actions

Damion can use a bonus action to command his corrupted creature or his servants.

Description

a four armed warrior with an aura of chaos around him and the bane of the fey rulers.

Lair and Lair Actions

an under ground castle 

Lair Actions

On initiative count 20 (losing initiative ties), Damion takes a lair action to cause one of the following effects; Damion can’t use the same effect two rounds in a row:

  • Damion can use a lair action to command his servants.

Regional Effects

The region containing Damion’s lair is full of creatures with evil allignments, which creates one or more of the following effects:

  • any creature that has a good allignment has a disitvantage on saving throws.

Habitat: MountainUnderdarkUrban

dragonfish850

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