Large Elemental (Fire Genasi), Chaotic Evil
Armor Class 14 natural armor
Hit Points 450 (22d8 + 44)
Speed 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +8, DEX +6, CON +7
Damage Immunities Acid, Cold, Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 30 ft, Darkvision 20 ft, Passive Perception 12
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

spellcasting.

fireball, wall of fire, scorching ray, chaos bolt, flaming sphere, flame blade, melf's minute meteors, fire storm, meteor swarm.

Actions

multiattack. the corrupted fire elemental makes two scimitar attacks and one fireball

fiery scimitar. melee weapon attack : +6 to hit, reach 5 ft., one target. hit : 2d4 slashing damage + 1d6 fire damage.

fireball. ranged weapon attack : +6 to hit, reach 20/30 ft., one target must make a dex saving throw of 14 or higher taking 3d6 fire damage on a failed save.

corrupted fire form. the fire elemental transforms into a fire gensi from the waist up and the waist down are tentacles made from pure purple fire.

corrupted fire form actions are the following : 

fire tentacle. melee weapon attack : +6 to hit, reach 10 ft., one target. hit : 3d8 fire damage.

constrict. melee weapon attack : +6 to hit, reach 10 ft., one target. hit 2d6 bludgeoning damage, and the target is grappled. to escape the target must make a str saving throw taking 2d12 fire damage on a failed save, on a success the target escapes but still takes 3d4 fire damage.

 

Habitat: CoastalUrban

dragonfish850

Comments

Posts Quoted:
Reply
Clear All Quotes