Magic Resistance. The urophion has advantage on saving throws against spells and other magical effects.
False Appearance. While the urophion remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.
Grasping Tendrils. The urophion can have up to eight tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the urophion, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 17 Strength check against it.
Spider Climb. The urophion can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Innate Spellcasting. The urophion's spellcasting ability is Intelligence (spell save DC 16). The urophion can innately cast the following spells, requiring no material components:
At will: detect thoughts, hold person
1/day each: dominate creature, locate creature
Multiattack. The roper makes five attacks with its tendrils, uses Reel, and makes one attack with either its bite or its extract brain.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) piercing damage.
Tendril. Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 17) and must succeed on a DC 16 Intelligence saving throw or be stunned until the grapple ends. Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.
Reel. The roper pulls each creature grappled by it up to 25 feet straight toward it.
Extract Brain. Melee Weapon Attack: +9 to hit, reach 5 ft., one incapacitated humanoid grappled by the urophion. Hit: 55 (10d10) piercing damage. If this damgae reduces the target to 0 hitpoints, the urophion kills the target by extracting and devouring its brain.
Comments