Liquid Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Radiant Warmth. The elemental radiates comforting warmth in a 10 ft radius. Creatures in this radius have advantage on saving throws to resist cold weather.
Scolding Touch. Melee Weapon Attack: +3 to hit, reach 5 ft., 5 target. Hit: 4 (1d6 + 1) fire damage.
Get Hyper (Recharge 6). The elemental can caste haste on a creature it can touch.
Hot Morning Potion (Once per long rest). The elemental can infuse a being with energy and vitality. It touches a creature and imparts one of the following effects:
- The creature can heal by an amount equal to a roll of half their maximum number of their hit dice.
- The effects of lesser restoration
- The creature regains a number of spell slots summing to three. Eg, One 3rd level. a 1st and a 2nd level, or three 1st level slots.
Bitter After Taste. If the elemental hits a creature with an attack of opportunity, the creature must additionally make a DC 10 Constitution saving throw or become poisoned. The creature can reattempt the saving throw at the end of each of their turns, ending the effect on a success.
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