Huge Construct, Unaligned
Armor Class 24 (natural armor)
Hit Points 594 (44d10 + 352)
Speed 30 ft.
STR
30 (+10)
DEX
10 (+0)
CON
26 (+8)
INT
16 (+3)
WIS
16 (+3)
CHA
1 (-5)
Skills Athletics +18, Perception +19
Damage Resistances Acid, Force, Thunder
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Tremorsense 120 ft., Truesight 90 ft., Passive Perception 29
Languages Understands the languages of its creator but can't speak
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Adamantine Plating. Any critical hit against the golem becomes a normal hit.

Limited Magic Immunity. The golem is immune to any spell of 5th level or lower.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Regeneration. The golem regains 15 hit points at the start of its turn if it has at least 1 hit point.

Trample. If the golem moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 26 Strength saving throw or be knocked prone. If the target is prone, the golem can make one additional slam attack as a bonus action.

Flatten.  The golem can move through the space of a prone creature that is Large or smaller. A creature whose space the golem moves through for the first time on a turn must make a DC 26 Dexterity saving throw, taking 77 (14d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

Adamantine Magic Weapons. The golem's weapon attacks are magical. Its Slam attacks are adamantine weapons, therefore when the golem hits an object with a Slam attack, the hit is a critical hit.

Actions

Multiattack. The golem makes three melee attacks.

Slam. Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 43 (6d10 + 10) bludgeoning damage.

Vibration Burst (Recharge 6).  The golem creates a grating, thunderous sound within a 20-foot sphere centered on itself. Each creature within the area must make DC 23 Constitution saving throw, taking 45 (10d8) thunder damage and is knocked prone on a failed save, or half as much damage on a successful one and isn't knocked prone.

Description

A truly epic foe, the adamantine golem is built almost entirely from the stuff, making it all but impenetrable. Few such golems have ever been created, as few have ever gathered enough adamantine to create one. Its fluid but thunderous gait causes the ground to tremble for a hundred feet around it. It stands around 25 feet tall and weighs over sixteen tons.

An adamantine golem's body is sculpted from pure adamantine. All other golems are absolutely inferior to the adamantine golem, with crushing limbs equipped with flying and water reactors, quick self-repairing protocols and near-immunity to magic itself, an adamantine golem is a mighty force to be reckoned with and an enemy very difficult to evade or ignore. Such golems stand up to the ravages of time, with all of them always ready to follow their orders until the end of eternity.

The most remarkable difference between an adamantine golem and the weaker constructs is the proto-soul presents inside its metallic clockworks simulating a humanoid self-awareness and intelligence: it is for this reason that adamantine golems have very high intelligence. That means an adamantine golem not only perfectly follows its creator orders (or commands of the possessor of the golem's control amulet), but it can face up and solve problems and situations as any creature gifted of smartness can solve. Adamantine golems learn from their mistakes but they cannot gain real experience.

The loyalty of any adamantine golem to its master is absolute despite the golem's intelligence. However clever they may be, adamantine golems totally lack personality, ethics, morale, and emotions, so they still are unaligned constructs.

An adamantine golem's tough body is susceptible only to weapons imbued with magic.

Unlike any other golem, the adamantine golem's structure isn't weak to adamantine weapons because its body is made of the same superior metal. Adamantine golems are the best guardians because of their supernaturally enhanced and refined senses. However, their cost of production is absurdly high and prohibitive even for the richest amongst the wealthiest.

Constructed Nature. An adamantine golem doesn't require air, food, drink, or sleep.

Monster Tags: construct

HumanSizeYoshi

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