Large Monstrosity (Lizardfolk), Chaotic Neutral
Armor Class 20 natural
Hit Points 90 (5d12 + 6)
Speed 55 ft., climb 55 ft.
STR
20 (+5)
DEX
18 (+4)
CON
18 (+4)
INT
1 (-5)
WIS
5 (-3)
CHA
15 (+2)
Saving Throws DEX +6
Skills Stealth +11
Damage Resistances Bludgeoning
Damage Immunities Acid
Senses Darkvision 160 ft, Passive Perception 18
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait Name. acid for blood

 

Actions

Action Name. multi attack

Action Melee Attack. tail: +3 to hit, reach 10ft., 1 target. Hit: # (3d6 + 3) piercing damage. 

Action Melee Attack. bite Attack: +2 to hit, range 5 ft., 1 target. Hit:  (2d8 + 3) piercing damage.

 

Reactions

acid spray. when hit with piercing or slashing damage it can spary its blood with a range of 30 ft doing 5d6 acid damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

long oval head bipedal very slimy.

Habitat: CoastalForestGrasslandUnderdark

ImANatura1

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