Large Undead, Neutral Evil
Armor Class 16 Leather Armor
Hit Points 62 (8d10 + 16)
Speed 30 ft.
STR
22 (+6)
DEX
17 (+3)
CON
14 (+2)
INT
6 (-2)
WIS
9 (-1)
CHA
5 (-3)
Saving Throws CON +5
Damage Vulnerabilities Fire
Damage Resistances Acid, Cold, Lightning, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Costume's Stench. Any creature that starts its turn within 15 feet of the Costumed Dead must succeed on a DC 15 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the Costume's Stench for 24 hours.

Turning Resistance. Costumed Dead has advantage on saving throws against any effect that turns undead.

Actions

Multiattack. The Costumed Dead can make two Slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 6) bludgeoning damage. If the creature is poisoned by the Costumed Dead, then they take an additional 12 (2d10) poison damage. 

Description

An undead abomination, usually some kind of humanoid, who died in a full body costume. These usually consist of people who are broke and desperate, whose hopes were crushed working as mascots for minimum wage jobs in harsh climates like heat and rain. 

Undead Nature. A Costumed Dead doesn’t require air, food, drink, or sleep.

Previous Versions

Name Date Modified Views Adds Version Actions
5/15/2021 2:22:34 AM
7
2
5e
Coming Soon

Habitat: Urban

Varient87

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