spellcasting.
chaos bolt, catapult, wall of stone, investiture of stone, erupting earth.
multiattack. the corrupted earth elemental makes one mace attacks and two slam attacks.
mace. melee weapon attack : +7 to hit, reach 5 ft., one target. hit : 2d8 bludgeoning damage.
earth ball. the elemental throws a ball of earth at one target in 15 ft that target must make a dex saving throw of 15 or higher taking 3d6 bludgeoning damage on a failed save.
slam. melee weapon attack : +7 to hit, reach 10 ft., one target. hit : 1d12 bludgeoning damage + 2d6 thunder damage.
Corrupted earth form. the earth elemental transforms into an earth gensi from the waist up and a shambling mound of rocks and earth from the waist down.
Corrupted earth form actions are the following :
earthquake. the elemental's mound of earth starts shaking the ground and any creature in 15 feet of it must make a dex saving throw of 14 or higher taking 4d6 bludgeoning damage on a failed save.
earth constrict. melee weapon attack : +7 to hit, reach 10 ft., one target. hit : 2d8 bludgeoning damage, and the target is grappled., to escape the target must make a str saving throw of 15 or higher taking 2d4 bludgeoning damage on escape. the target can only escape on their turn and every round the target takes 2d8 bludgeoning damage every round in the grapple.
Comments