spellcasting.
watery sphere, wall of ice, cone of cold, investiture of ice, oitluke's freezing sphere.
multiattack. the elemental makes one trident attack and two water jet attacks.
trident. melee or ranged weapon attack : 8 to hit, reach 5 ft. or range 20/60 ft., one target. hit : 2d6 piercing damage, or 2d8 piercing damage if used with two hands to make a melee attack., extra 1d4 cold damage.
water jet. the elemental magically shoots water in a 60 foot line that is 5 feet wide. each creature in that line must make a dex saving throw of 15 or higher taking 6d6 water damage on a failed save.
Corrupted water form. the elemental transforms into a water gensi from the waist up and swirling deadly cold water from the waist down.
Corrupted water form actions are the following :
constrict. melee weapon attack : +8 to hit, reach 10 ft., one target. hit : 2d6 cold damage and the target is grappled, to escape the target must make a str saving throw of 15 or higher taking 2d4 cold damage on escape. the target also takes 2d6 for every round it is grappled. ( the elemental can use a bonus action to freeze the water causing the target to take 3d4 bludgeoning damage as well )
icy water blast. a ball of water shoots from it's tail. one target. the target must make a dex saving throw taking 3d12 cold damage on a failed save.
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