Infernal Fortitude. If damage reduces the Arbiter to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Arbiter drops to 1 hit point instead.
Innate Spellcasting. The Arbiter's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The Arbiter can innately cast the following spells, requiring no material components: 3/day each: searing smite, thunderous smite, wrathful smite, branding smite, blinding smite. The Arbiter can innately cast the following cantrips at will: thunderclap, toll the dead
Multiattack. The Arbiter makes two attacks with its Nightedge greatsword.
Nightedge. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 3 (1d6) necrotic damage. The Arbiter heals by the amount of necrotic damage dealt to the target.
Thunderclap (Costs 2 Actions). The Arbiter casts the thunderclap cantrip.
Toll the Dead (Costs 2 Actions). The Arbiter casts the toll the dead cantrip.
Nightedge Attack. The arbiter makes an additional attack with its Nightedge greatsword.
Description
A suit of dark plate armor headed by a skull wreathed in purple flames. It carries an enormous sword that small licks of purple and black flames run up and down, it hums slightly.
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