Medium Fiend, Lawful Evil
Armor Class 19 Plate
Hit Points 238 (25d10 + 100)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +8, CON +8
Damage Resistances Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight, Passive Perception 12
Languages Abyssal, Common, Deep Speech, Draconic, Dwarvish, Elvish, Infernal
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Infernal Fortitude. If damage reduces the Arbiter to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Arbiter drops to 1 hit point instead.

Innate Spellcasting. The Arbiter's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The Arbiter can innately cast the following spells, requiring no material components: 3/day each: searing smite, thunderous smite, wrathful smite, branding smite, blinding smite. The Arbiter can innately cast the following cantrips at will: thunderclap, toll the dead

Actions

Multiattack. The Arbiter makes two attacks with its Nightedge greatsword.

Nightedge. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 3 (1d6) necrotic damage. The Arbiter heals by the amount of necrotic damage dealt to the target.

Legendary Actions

Thunderclap (Costs 2 Actions). The Arbiter casts the thunderclap cantrip.

Toll the Dead (Costs 2 Actions). The Arbiter casts the toll the dead cantrip.

Nightedge Attack. The arbiter makes an additional attack with its Nightedge greatsword.

Description

A suit of dark plate armor headed by a skull wreathed in purple flames. It carries an enormous sword that small licks of purple and black flames run up and down, it hums slightly.

CobaltSparrow

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