Medium Humanoid (Elf), Chaotic Evil
Armor Class 12 Natural
Hit Points 10 (2d8 - 1)
Speed 30 ft.
STR
7 (-2)
DEX
13 (+1)
CON
9 (-1)
INT
7 (-2)
WIS
10 (+0)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Draconic, Elvish
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Blood Sense. Blood elves have an excellent sense of smell when it comes to blood. They have advantage on Wisom(Perception) or Wisdom(Survival) check, if the target is bleeding within 30ft.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Description

Most of these creatures are pale to dark red skinned with blotches of a brighter red across their flesh. Their eyes are completely black and they rely on their sense of smell and hearing more than sight. Heir hair is usually long, tangled and almost always black. All blood elves have razor sharp teeth and enjoy elinflicting pain and misery on their enemies. They are carnivorous and are not picky about who or what they eat. 

Monster Tags: elf

Habitat: ForestHillMountainSwampUnderdarkUrban

JMcC93

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