Medium Beast, Any Alignment
Armor Class 14 Natural Armor
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
7 (-2)
Skills Perception +2, Stealth +5
Senses Darkvision 60 ft. , Passive Perception 15
Languages Can understand any language its druid companion speaks; may telepathically receive messages from its druid companion and convey simple impressions in return.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The bobcat has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the bobcat moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.

Magic Resistance. The bobcat's magical link with a druid gives it advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The bobcat familiar may make one bite and one claw attack each turn, provided they are against the same target.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage. 

Yowl. On the first turn of combat, the bobcat familiar may choose up to two creatures that it can see and let out a magically amplified screech. The target creatures must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the bobcat's Yowl for the next 24 hours. 

QuestionY2K

Comments

Posts Quoted:
Reply
Clear All Quotes