Gargantuan Swarm of Medium beasts, Chaotic Evil
Armor Class 11 Natural Armor
Hit Points 60 (60d20)
Speed 30 ft.
STR
30 (+10)
DEX
5 (-3)
CON
15 (+2)
INT
2 (-4)
WIS
1 (-5)
CHA
25 (+7)
Saving Throws CON +11
Damage Vulnerabilities Cold
Damage Immunities Acid
Condition Immunities Charmed, Poisoned
Senses Darkvision Murder, Passive Perception 50
Languages Common, Draconic
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait. Every 2 turns he heals 10 damage SUPER RAGE: All attacks do 5+ damage. 

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [Spike Axe] Spikes everywhere. 1d12+3 per hit.

Actions

Action Name. Starts taunting distracting them. Lights them on fire 10 damage per turn. 30 damage garunteed

Action Melee Attack. Viscous  axe 1d6+6

Action Ranged. CHARGE 1d 20+20

Bonus Actions

Sweep Leg stun for 1 turn

Stab with tusks, bleeding effect 10 damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Full Dragon Bond. Ash Greninja but with Bob and Dragon.  all attacks +5. now 70 hp. Breath Weapon Black.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

PHYCOPATHIC. CRAZY. ANGRY. WILL STOP AT NOTHING TO KILL ZORACH.

Has Black Dragon

Armor Class 10

Hit Points, 60

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Swamp

VeganHerobrine

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