Medium Humanoid (Orc), Chaotic Evil
Armor Class 17 Mage Armor
Hit Points 81 (8d10 + 4)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Orc
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Spellscars (Brute Scars): This creature has spells carved into its flesh by Adai Shapers, and can cast each of the following spells twice per day: Absorb Elements (this version of this spell can also be triggered by psychic damage) Mage Armor (reflected in the monster's armor class.) Shield.

Channeling Scar: This creature may, as a bonus action after hitting with a melee attack, expend a single use of one of its spellscar activations to increase its damage roll by 1d10.

Thicker Skinned. This creature has +2 natural armor.

Eyegraft: This creature has been blessed by the Adai fleshcarvers, and an eye, taken intact from one of the aberrant monstrosities beneath their city, blinks from its place within the orc's left pectoral muscles. While unarmored, the graft grants the orc advantage on perception checks, and it can see invisible creatures. Further, as a bonus action, the Orc can use the Hex spell as a first level spell an unlimited number of times per day.

Those Many Terrible Eyes: Each creature, on its turn, may choose whether they are averting their gaze from Bagradt. Those who do not avert their gaze must make a DC 13 Will save or become Frightened of Bagradt. Those who do avert their gaze are effectively Blind when targeting Bagradt.

A frightened creature must always attempt to avert their gaze from Bagradt at the beginning of their turn, and may attempt a new save at the end of each turn against this effect.

Show No Weakness: While within 20 feet of any allied creature who can see him, Bagradt has advantage on saving throws.

Actions

Multi-Attack: Bagradt makes two attacks with his enchanted greataxe, Wither.

Wither. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 6) slashing damage plus 3 (1d6) Necrotic damage.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

These orcs, enslaved by the Adai Conclave and changed by the Shaperate, are enhanced with spellscars that improve upon the natural strengths of the Orc. These changes make the creatures into far more resilient shock troops, particularly for threats from aberrant creatures.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Einlanser

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