Otherworldly Presence: At the start of its turn all creatures within 15ft of the Stalker must make a DC 14 Wisdom Save, on a fail the creatures take 1d10 Psychic Damage and is Blinded until the start of the Stalker's next turn.
Spell Resistance: This creature has advantage on spells that require saving throws.
Multi attack: The Stalker makes two attacks, one tail and one claw. Or two claw attacks if a target is Grappled
Tail: +7 to Hit, reach 15ft, Hit 10 (2d6+3) Bludgeoning Damage plus 11 (2d10) Psychic Damage. Any target hit by this attack is considered to be grappled.
Claw: +7 to Hit, Reach 5ft, Hit 20 (3d10+3) Slashing Damage plus 11 (2d10) Psychic Damage.
Gaze of the Otherworldly: When targeted by an attack the Stalker can choose to make the attacker make a DC 14 Wisdom Save, on failure the attack is negated and the target becomes Frightened until the start of their next turn.
Description
Creatures of the Black Blood are twisted by powers unknown to mortals, vile monstrosities born of the corrupted silver Pale Blood. The Stalker uses its abilities to hunt through the shadows as the Old Ones hunting hounds.
The Stalker has no mouth for it never needs to feed, instead boasting an oval face bearing six deep set eyes. Sickle like claws extend from its muscular forelegs while its whip like tail extends unnaturally to ensnare its foes. Like many creatures of the Black Blood it assaults the mind almost as much as the physical form.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/16/2021 12:02:17 PM
|
6
|
1
|
--
|
Coming Soon
|
Comments