Keen Smell. The bunyip has advantage on Wisdom (Perception) checks that rely on smell.
Frenzy. A bunyip that detects blood in the water has a 50% chance of flying into a frenzy the following round. While in a frenzy, the bunyip gains advantage on Strength checks and Strength Saving Throws. It also gains a +2 damage bonus to its Bite attacks and gains resistance to bludgeoning, piercing, and slashing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Roar. The bunyip's roar is supernaturally loud and horrifying. All creatures within 100 feet must make a DC 12 Wisdom Saving Throw or become Frightened for 2d4 rounds. Whether or not the save was successful, an affected creature is immune to the bunyip's roar for 24 hours.
Description
This aquatic creature resembles a cross between a seal and a shark. Its front half is that of a black seal while its rear section is that of a grayish-black shark. The bunyip is about 6 feet long, though specimens of up to 10 feet long have been encountered.
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