Medium Humanoid (Human), Chaotic Evil
Armor Class 18 w/ Loom
Hit Points 111 (20d8 + 21)
Speed 35 ft.
STR
12 (+1)
DEX
11 (+0)
CON
17 (+3)
INT
17 (+3)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws WIS +7, CHA +5
Skills Arcana +4, Deception +10
Damage Resistances Radiant
Condition Immunities Charmed
Senses Blindsight 60, Darkvision 120, Truesight 30, Passive Perception 20
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

 Spellcasting. Calix is a 9th level spellcaster w/ WIS as spellcast ability (Spell save DC 18; +7 to hit)

Calix has following spells prepared:

- Cantrips: Mending, Resistance, Spare the Dying, Sacred Flame, Thaumaturgy

- 1st Level (4 slots): Bane, Command, Cure Wounds, Detect Good and Evil, Guiding Bolt, Healing Word, Identify, Shield of Faith

- 2nd Level (3 slots): Augury, Commanding Presence, Dreadful Apathy, Find Traps, Hold Person, Lesser Restoration, Suggestion

- 3rd Level (3 slots): Non Detection, Speak with the Dead

- 4th Level (3 slots): Arcane Eye, Confusion

- 5th Level (3 slots): Flame Strike, Greater Restoration, Insect Plague, Legend Lore, Scrying, Summon Celestial

- 6th Level (2 slots): Create Undead, True Seeing

- 7th Level (2 slots): Conjure Celestial, Divine Word, Regenerate

- 8th Level (1 slot): Control Weather, Earthquake

- 9th Level (1 slot): Mass Heal, True Resurrection

Actions

Loom of Fate (3 Charges per Long Rest): This loom grants the holder 3 Charges. You can use a charge anytime you can take a reaction to make the roller roll the dice again, using the lower of the 2 rolls. 

Spindle of Creation (3 Charges per Long Rest): The spindle grants full HP not over your HP Max at the beginning of your turn. If this is used, that is your entire turn. 

Loom of Fate (Shield): +4 AC while also wielding Spindle of Creation

Spindle of Creation (Weapon): Melee, +8, 10 feet, 32(6d6+11) slashing damage, ADV on all Saves while wielding Loom of Fate.

Channel Divinity: Knowledge of the Ages As an action, you can use Channel Divinity to gain proficiency with any skill or tool for 10 minutes.

Channel Divinity: Read Thoughts As an action, you can use Channel Divinity to choose one creature that you can see within 60 ft. That creature must make a WIS saving throw (18). On success, you can’t use this feature on it again until you finish a long rest. On failure, you can read its surface thoughts while within 60 ft. for 1 minute. During that time, you can cast suggestion as an action on the target without expending a spell slot.

Channel Divinity: Turn Undead As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 18). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

 Divine Intervention As an action, request your deity's aid and roll percentile dice. If the number rolled is equal to or less than your cleric level, your deity intervenes. If successful, you can't use this feature again for 7 days, otherwise, you can use it again after a long rest. At 20th level, your request succeeds automatically.

Reactions
War Caster: You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.
Legendary Actions

Legend's Resolve (3/ Long Rest): If Calix fails a non-death Saving Throw he can chose to succeed instead.

Mythic Actions

Bitter Enemy (1/ Long Rest): If a PC succeeds on a non-death Saving Throw, Calix can instead have that player fail. 

Dain_Ilbryen

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