Detect. Once on each of its turns, if there is a creature hiding, the Bokoblin can make a DC 10 + the target’s Dexternity Modifier. On a success, the target is revealed, and the Bokoblin can attack it immediately.
Boko Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) Bludgeoning Damage.
Unarmed Strike. Melee Weapon Attack: +2 to hit, reach 5 ft, one target. Hit: 3 (1d4 - 1) bludgeoning damage.
Jump Attack. (2/Day) The bokoblin adds an extra 1d4 [damage type] damage to any melee weapon attack.
Description
Bokoblin are sort of like large goblins, but have a hunched back, a larger nose, and larger ears. They are a lot less intellligent, however. Some like to team up with more powerful monsters such as blue or black Bokoblin or Moblins and Lizalfos.
Lair and Lair Actions
If the Bokoblin is within its camp, it has a bonus + 1 to AC and + 2 Perception bonus.
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