Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 11 Natural Armor
Hit Points 13 (3d6 + 4)
Speed 30 ft.
STR
11 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
4 (-3)
WIS
6 (-2)
CHA
8 (-1)
Saving Throws STR +2
Skills Stealth +6
Damage Vulnerabilities Bludgeoning
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin Goblin
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Detect. Once on each of its turns, if there is a creature hiding, the Bokoblin can make a DC 10 + the target’s Dexternity Modifier.  On a success, the target is revealed, and the Bokoblin can attack it immediately.

Actions

Boko Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) Bludgeoning Damage.

Unarmed Strike. Melee Weapon Attack: +2 to hit, reach 5 ft, one target.  Hit: 3 (1d4 - 1) bludgeoning damage.

 

Bonus Actions

Jump Attack. (2/Day) The bokoblin adds an extra 1d4 [damage type] damage to any melee weapon attack.

Description

Bokoblin are sort of like large goblins, but have a hunched back, a larger nose, and larger ears.  They are a lot less intellligent, however.  Some like to team up with more powerful monsters such as blue or black Bokoblin or Moblins and Lizalfos.

Lair and Lair Actions

If the Bokoblin is within its camp, it has a bonus + 1 to AC and + 2 Perception bonus.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHill

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