Medium Humanoid (Goblinoid), Lawful Evil
Armor Class 13 Natural Armor
Hit Points 72 (7d12 + 30)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
4 (-3)
WIS
6 (-2)
CHA
10 (+0)
Saving Throws STR +4
Skills Stealth +6
Damage Resistances Fire
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Goblin Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Detect. Once on each of its turns, if there is a creature hiding, the Bokoblin can make a DC 11 + the target’s Dexternity Modifier.  On a success, the target is revealed, and the Bokoblin can attack it immediately.

Actions

Spiked Boko Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) Bludgeoning Damage and 6 (2d6) piercing damage.

 

Description

Bokoblin are sort of like large goblins, but have a hunched back, a larger nose, and larger ears.  They are a lot less intellligent, however.  Some like to team up with more powerful monsters such as black Bokoblin or Moblins and Lizalfos.

Lair and Lair Actions

If the Bokoblin is within its lair/camp, it has a bonus + 1 to AC, + 2 to perception, and + 1 to intimidation.  

Previous Versions

Name Date Modified Views Adds Version Actions
5/16/2021 7:39:31 PM
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1
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Coming Soon

Monster Tags: Goblinoid

Habitat: ForestGrasslandHill

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