Detect. Once on each of its turns, if there is a creature hiding, the Bokoblin can make a DC 11 + the target’s Dexternity Modifier. On a success, the target is revealed, and the Bokoblin can attack it immediately.
Spiked Boko Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) Bludgeoning Damage and 6 (2d6) piercing damage.
Description
Bokoblin are sort of like large goblins, but have a hunched back, a larger nose, and larger ears. They are a lot less intellligent, however. Some like to team up with more powerful monsters such as black Bokoblin or Moblins and Lizalfos.
Lair and Lair Actions
If the Bokoblin is within its lair/camp, it has a bonus + 1 to AC, + 2 to perception, and + 1 to intimidation.
Previous Versions
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5/16/2021 7:39:31 PM
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Coming Soon
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