Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 102 (10d10 + 52)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
4 (-3)
WIS
6 (-2)
CHA
10 (+0)
Saving Throws STR +6, CON +5
Skills Stealth +6
Damage Vulnerabilities Bludgeoning
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Goblin Goblin
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Detect. Once on each of its turns, if there is a creature hiding, the Bokoblin can make a DC 11 + the target’s Dexternity Modifier.  On a success, the target is revealed, and the Bokoblin can attack it immediately.

Actions

Dragonbone Moblin Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 5) piercing damage.

 

Bonus Actions

Shield. Whenever the bokoblin wants, it can use a bonus action to ready its shield.  It can also use a bonus action to resolve this effect, if it already has its shield out.  With the shield out, it gets a bonus +3 to AC, but it also has disadvantage on attack rolls to all creatures.  Also, its movement speed decreases by 10 ft.

Description

Bokoblin are sort of like large goblins, but have a hunched back, a larger nose, and larger ears.  They are a lot less intellligent, however.  

Lair and Lair Actions

When in its lair/camp, the Bokoblin has a +1 to AC, +2 to perception, and +3 to Intimidation.

Previous Versions

Name Date Modified Views Adds Version Actions
5/16/2021 7:47:05 PM
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Coming Soon

Monster Tags: Goblinoid

Habitat: ForestGrasslandHill

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