Medium Humanoid (Human), Neutral Good
Armor Class 18 (studded leather)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
15 (+2)
Skills Acrobatics +8, Athletics +5, Persuasion +6
Senses Passive Perception 10
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Suave Defense.  While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.

Actions

Multiattack. The Swashbuckler makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 4) piercing damage.

Bonus Actions

Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.

Reactions

Parry. The swashbuckler adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Description

Swashbucklers are charming ne'er-do-wells who live by their own codes of honor. They crave notoriety, often indulge in romantic trysts, and eke out livings as pirates and corsairs, rarely staying in one place for too long.

A mercenary ship’s captain from Mintarn, Arveene Gresail has been captain of The Voyage for nearly a decade and knows the crew very well.

Monster Tags: NPC

Habitat: CoastalUrban

Bladvack

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