Gargantuan Undead, Lawful Evil
Armor Class 22 (natural armor)
Hit Points 481 (26d20 + 208)
Speed 40 ft., Burrow 40 ft., Fly 80 ft.
STR
29 (+9)
DEX
10 (+0)
CON
27 (+8)
INT
18 (+4)
WIS
17 (+3)
CHA
21 (+5)
Saving Throws DEX +8, CON +16, WIS +11, CHA +13
Skills Perception +17, Stealth +7
Damage Immunities Lightning, Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 27
Languages Common, Draconic
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (3/Day). If the Bujin fails a saving throw, he can choose to succeed instead.

Innate Spellcasting. Bujin's spellcasting ability is Charisma (spell save DC 21). He can innately cast the following spells, requiring no material components:

1/day each (8th level): chain lightning, cloudkill, circle of death, disintegrate, mind blank

Magic Resistance. The Bujin has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Bujin can use his Frightful Presence. He then makes three attacks: one with his bite, and two with his claws.

Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 31 (4d10 + 9) piercing damage plus 11 (2d10) lightning damage.

Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 23 (4d6 + 9) slashing damage.

Frightful Presence. Each creature of Bujin's choice, that is within 120 feet of and aware of him, must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Bujin's Frightful Presence for the next 24 hours.

Black Lightning Breath (Recharge 5–6). Bujin exhales black lightning in a 120-­-foot line that is 10 feet wide. Each creature in that line must make a DC 24 Dexterity saving throw, taking 44 (8d10) lightning damage and 44 (8d10) necrotic damage on a failed save, or half as much damage on a successful one. Necrotic damage taken from this attack ignores resistance.

Reactions

Parry. The Bujin uses his tail as a defensive tool and adds 6 to its AC against one melee attack that would hit it. To do so, he must see the attacker.

Legendary Actions

Bujin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bujin regains spent legendary actions at the start of its turn.

Detect. The Bujin makes a Wisdom (Perception) check.

Cast a Spell. The Bujin casts a spell.

Wing Attack (Costs 2 Actions). Bujin beats his wings. Each creature within 30 feet of him must succeed on a DC 24 Dexterity saving throw or take 23 (4d6 + 9) bludgeoning damage and be knocked prone. Bujin can then fly up to half his flying speed without provoking an attack of opportunity.

Habitat: CoastalDesert

TaAj88

Comments

Posts Quoted:
Reply
Clear All Quotes