Medium Humanoid (Any Race), Any Alignment
Armor Class 13 Chair shield
Hit Points 13 (3d8)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws INT +5
Senses Passive Perception 11
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The chair mage is a 1-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The chair mage has following wizard spells prepared:
Cantrips (at will): Conjure Chair 
1st level (# slots): Catapult 

Actions

Chair. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage. 

Throw Chair. RangedWeapon Attack: +6 to hit, range 15/30 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Description

You use chairs as weapons shields and Conjure them from nothing.

Habitat: Urban

Yellow_Gorilla

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