Brave. The bone knight has advantage on saving throws against being frightened. this includes turn undead
Brute. A melee weapon deals one extra die of its damage when the bone knight hits with it (included in the attack).
Multiattack. The bone knight makes three melee attacks.
Long Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. or 15 (2d10 + 4) slashing damage
Parry. The bone knight adds 2 to its AC against one melee attack that would hit it. To do so, the bone knight must see the attacker and be wielding a melee weapon.
Description
Bone knights are knights of renown that have died that powerful necromancers/liches have gotten their hands on and poured negative energy into.
They wear armor that grant's them the ability to resist the weapons that curse their lesser skeletal brethren. and so are not vulnerable to bludgeoning damage
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