Medium Undead, Neutral Evil
Armor Class 20 (plate, shield)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws CON +6, WIS +3
Senses Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Brave. The bone knight has advantage on saving throws against being frightened. this includes turn undead

Brute. A melee weapon deals one extra die of its damage when the bone knight hits with it (included in the attack).

Actions

Multiattack. The bone knight makes three melee attacks.

Long Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. or 15 (2d10 + 4) slashing damage

Reactions

Parry. The bone knight adds 2 to its AC against one melee attack that would hit it. To do so, the bone knight must see the attacker and be wielding a melee weapon.

Description

Bone knights are knights of renown that have died that powerful necromancers/liches have gotten their hands on and poured negative energy into.

They wear armor that grant's them the ability to resist the weapons that curse their lesser skeletal brethren. and so are not vulnerable to bludgeoning damage  

Monster Tags: NPC

Habitat: Urban

Josefwho02

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