Huge Monstrosity
Armor Class 15 Hide
Hit Points 130 (11d12 + 55)
Speed
STR
23 (+6)
DEX
10 (+0)
CON
21 (+5)
INT
8 (-1)
WIS
14 (+2)
CHA
10 (+0)
Senses Passive Perception 16
Languages It understands English
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait: When defeated, they poof. If not shattered or bubbled, they will reform in an hour.

Blindsight

Actions

Charge. If the gem moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Horn: Melee Weapon AttackMelee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Description

A large beast, who was once a Quatz soldier. Having been corrupted, they have lost nearly all sense of who they once were. They've devolved from a soldier, to little more than a snarling beast. Their chest, back, and tail are covered with long, raggedy fur that was once hair. Somewhere on their body, is a gem that is their entire being. Their skin colors and patterns match their gem. Break it, and they are gone forever. Do enough damage to their body, however, and they will poof, leaving their gem. Be wary though, they will reform eventually, and they won't be happy to see you again.

Previous Versions

Name Date Modified Views Adds Version Actions
5/17/2021 10:17:56 AM
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Coming Soon
DehPandaKing

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