Special Trait: When defeated, they poof. If not shattered or bubbled, they will reform in an hour.
Blindsight
Charge. If the gem moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Horn: Melee Weapon AttackMelee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Description
A large beast, who was once a Quatz soldier. Having been corrupted, they have lost nearly all sense of who they once were. They've devolved from a soldier, to little more than a snarling beast. Their chest, back, and tail are covered with long, raggedy fur that was once hair. Somewhere on their body, is a gem that is their entire being. Their skin colors and patterns match their gem. Break it, and they are gone forever. Do enough damage to their body, however, and they will poof, leaving their gem. Be wary though, they will reform eventually, and they won't be happy to see you again.
Previous Versions
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5/17/2021 10:17:56 AM
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4
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2
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1
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Coming Soon
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