Large Plant, Unaligned
Armor Class 15 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 20 ft.
STR
18 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Psychic
Damage Resistances Cold, Fire
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Exhaustion, Frightened, Prone
Senses Tremorsense 40 ft , Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Poison Absorption. Whenever Alice is subjected to poison damage, she takes no damage and regains a number of hit points equal to the poison damage dealt.

Actions

Multiattack. Alice makes two Slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14). Alice then makes an Acid Spit attack. 

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Acid Spit. Alice chooses one creature it can see within 5 feet of it. The target must succeed on a DC 11 Dexterity saving throw, or it is covered with corrosive sap and takes 5 acid damage at the start of each of its turns. Dousing the target with water reduces the acid damage by 1 point per pint or flask of water used.

Bonus Actions

Poison Spray (Recharge 4-6). Alice chooses one creature it can sense within 5 feet of it. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 hour. While poisoned in this way, the target is unconscious. At the end of each minute, the poisoned target can repeat the saving throw, ending the effect on itself on a success. 

Previous Versions

Name Date Modified Views Adds Version Actions
5/17/2021 12:29:58 PM
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0
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5/17/2021 12:44:26 PM
19
1
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5/17/2021 12:46:11 PM
13
0
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Coming Soon

Habitat: Forest

m0nm0n

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