Large Beast, Unaligned
Armor Class 15 natural armor
Hit Points 47 (8d8 + 3)
Speed 60 ft., Fly 15 ft. glide
STR
13 (+1)
DEX
24 (+7)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws DEX +9, CHA +3
Skills Athletics +9, Perception +9
Damage Resistances Poison
Senses Darkvision 25 ft, Passive Perception 12
Languages cannot speak, but they understand common and elven.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The chocobo has advantage on wisdom (Perception) checks that rely on smell.

 Sprinter. The chocobo can dash as a bonus action.

Actions

Multi-attack. The chocobo can make one beak and two claw attacks per turn.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (2d8 + 3) piercing damage. 

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (2d8 + 3) slashing damage.

Reactions

Slow Fall. The chocobo can use its small wings to slow its fall, reducing any fall damage. Roll 3 hit dice and multiply the total by 3. if the damage is reduced to zero the chocobo lands on its feet. 

Description

A breed of flightless birds, characterized by their yellow feathers, and the unforgettable chirp, "kweh!" Domesticated for their gentle nature and quick feet, they are often used as a mode of ground transportation. Taming a chocobo is fairly simple, as they absolutely love eating a special herb.

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandHillUrban

Nyxiom

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