Huge Plant (Demon), Lawful Evil
Armor Class 12
Hit Points 127 (15d10 + 45)
Speed 20 ft., Climb 20 ft.
STR
14 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
7 (-2)
WIS
15 (+2)
CHA
3 (-4)
Condition Immunities Blinded, Deafened
Senses Blindsight 120 ft. (blind beyond this radius), Passive Perception 12
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Corpses. When first encountered, a Bog Daddy contains the corpses of 1d6 + 3 humanoids. A Bog Daddy can hold the remains of up to ten dead humanoids. These remains have total cover against attacks and other effects outside the Bog Daddy. If the Bog Daddy dies, the corpses within it can be pulled free.

While it has at least one humanoid corpse in its body, the Bog Daddy can use a bonus action to do one of the following:

  • The Bog Daddy digests one humanoid corpse in its body and instantly regains 11 (2d10) hit points. Nothing of the digested body remains. Any equipment on the corpse is expelled from the Bog Daddy in its space.
  • The Bog Daddy animates one dead humanoid in its body, turning it into a zombie. The zombie appears in an unoccupied space within 5 feet of the Bog Daddy and acts immediately after it in the initiative order. The zombie acts as an ally of the Bog Daddy but isn’t under its control, and the flower’s stench clings to it (see the Stench of Death trait).

Spider Climb. The Bog Daddy can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Stench of Death. Each creature that starts its turn within 5 feet of the Bog Daddy or one of its zombies must make a DC 13 Constitution saving throw, unless the creature is a construct or undead. On a failed save, the creature is incapacitated until the end of the turn. Creatures that are immune to poison damage or the poisoned condition automatically succeed on this saving throw. On a successful save, the creature is immune to the stench of all Bog Daddies and corpse flowers for 24 hours.

Legendary Resistance (3/Day). If the Bog Daddy fails a saving throw, it can choose to succeed instead. 

Actions

Multiattack. The corpse flower makes two tentacle attacks.

Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and the target must succeed on a DC 14 Constitution saving throw or take 14 (4d6) poison damage.

Harvest the Dead. The Bog Daddy grabs one unsecured dead humanoid within 10 feet of it and stuffs the corpse into itself, along with any equipment the corpse is wearing or carrying. The remains can be used with the Corpses trait.

Legendary Actions

The Bog Daddy can take 3 Legendary Actions choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent Legendary Actions are regained at the start of each turn.

Move. The Bog Daddy moves up to half its speed.

Tentacle. The Bog Daddy makes a tentacle attack.

Corpse Action (costs 2 actions).

Monster Tags: Demonundeadplant

Habitat: ForestSwampUrban

Anaxamaxer92

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