Armor Class
10
(Natural Armor)
Hit Points
10
(3d4 + 3)
Speed
15 ft., Fly 60 ft.
STR
10
(+0)
DEX
8
(-1)
CON
6
(-2)
INT
8
(-1)
WIS
11
(+0)
CHA
11
(+0)
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Abyssal
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Multiattack. The False Cherub makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Description
False Cherubs seek out rifts to the material plane, where they pose as celestial beings to feed on common folk. Hiding in dark places like woods or the alleyways of a city, they pretend to be lost and scared celestial Cherubs to gain the trust of those who find them, only to lash out and viciously attack any who come near.
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