Medium Elemental, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 100 (13d10 + 60)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
19 (+4)
INT
8 (-1)
WIS
8 (-1)
CHA
1 (-5)
Skills Acrobatics +4
Damage Vulnerabilities Acid, Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Elvish
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Siege Monster. The warrior deals double damage to objects and structures.

Actions

Multiattack. The warrior makes two slam or chop attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Chop. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 1) slashing damage.

Description

A metal warrior created to kill dragons, which are unfortunately very limited in what they can do.  But they can do is not to scoff at.

Habitat: Urban

DynoDoesDND5

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