Armor Class
16
(natural armor)
Hit Points
100
(13d10 + 60)
Speed
30 ft.
STR
20
(+5)
DEX
12
(+1)
CON
19
(+4)
INT
8
(-1)
WIS
8
(-1)
CHA
1
(-5)
Skills
Acrobatics +4
Damage Vulnerabilities
Acid, Thunder
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Common, Elvish
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Siege Monster. The warrior deals double damage to objects and structures.
Actions
Multiattack. The warrior makes two slam or chop attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Chop. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 1) slashing damage.
Description
A metal warrior created to kill dragons, which are unfortunately very limited in what they can do. But they can do is not to scoff at.
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