Large Construct, Unaligned
Armor Class 20 Brass plate
Hit Points 50 (8d8 + 8)
Speed 40 ft.
STR
20 (+5)
DEX
18 (+4)
CON
15 (+2)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Vulnerabilities Lightning
Damage Resistances Acid, Bludgeoning, Cold, Piercing, Slashing
Damage Immunities Fire, Necrotic, Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Darkvision 60ft, Passive Perception 10
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Antimagic field. The Walking tomb produces an anti-magic field in a one foot area around itself, halving the damage and duration of any spells cast inside the field

False statue. While the Walking tomb is inactive it appears to simple be a very extravagant tomb made of brass and glass

Field repairs. The Walking tomb is able to take parts from other tombs that have been slain and use them to repair itself, this action takes two turns and leaves it vulnerable to attack, but fully heals it if it completes the action

Actions

Multi-attack. The armor makes four melee attacks.

Flailing slash. the Walking tomb wildly swings its four clawed arms trying to hit the nearest hostile target, roll a D6 for each arm, any roll above a four is a hit, each hit deals one D10 roll of slash or piercing damage

 

Description

The Walking tomb is a large quadrapedal armored tomb, inside its midsection is a solid glass tube holding a skeleton inside it, this skeleton gives the tomb its animating soul, and completely binds it to the will of its maker, its armor is made of solid brass and its claws are adamantine sharp enough to slice through stone

PrimarisRice

Comments

Posts Quoted:
Reply
Clear All Quotes