Armor Class
12
Natural Armor
Hit Points
3
(1d6)
Speed
20 ft., Climb 20 ft., Fly 30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
11
(+0)
INT
10
(+0)
WIS
12
(+1)
CHA
6
(-2)
Senses
Passive Perception 11
Languages
Common, Druidic
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. Al has advantage on an attack roll against a creature if at least one of the monkey’s allies is within 5 feet of the creature and the ally isn’t Incapacitated.
Familiar Origin. When Al is 10 ft close to a druid, he his able to fully know it is a druid even in its Wild Shape.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.
Description
A humble awakened monkey, who doesn't know of his origins, but seems to feel good with himself and his decisions.
Previous Versions
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5/17/2021 9:20:55 PM
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1
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0
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1
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Coming Soon
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5/17/2021 9:24:17 PM
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1
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0
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Coming Soon
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