Medium Undead, Lawful Evil
Armor Class 17 (natural armor)
Hit Points 15 (2d8 + 4)
Speed 30 ft., Climb 5 ft.
STR
13 (+1)
DEX
14 (+2)
CON
17 (+3)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Immunities Lightning, Poison
Condition Immunities Blinded, Exhaustion, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the Skeleton to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Skeleton drops to 1 hit point instead.

Magic Resistance. The Skeleton has advantage on saving throws against spells and other magical effects.

 

Actions

Crystalline Claws. Melee Weapon Attack: +3 to hit, reach 4 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Crystalline Bite. Melee Weapon Attack: +2 to hit, touch., one target. Hit: 2 (1d6) piercing damage. Causing light petrifying in the form of crystals to the wounded area lasting for 2 hours.

Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) slashing damage.

Reactions

Shatter. Upon death, the crystals explode outward within 10 ft. All within range must make a DC 10 Dexterity saving throw or take 3 (2d6) piercing damage.

Lightning Charge. Whenever the Skeleton is subjected to lightning damage, it takes no damage and instead has all its attacks now do lightning damage for 1 hour.

Monster Tags: undeadElemental

TentacleLust

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