Limited Telepathy. Micro Dragon can magically communicate with it's trusted companion.
Revert to Egg. When Micro Dragon dies, Dark Egg appears in the space the Micro Dragon previously occupied. If the Micro Dragon was in flight, the Dark Egg ignores any damage resulting from the fall.
Amphibious. The Dragon can breath air and water
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 +4 Piercing damage plus 1d4 acid damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d6 + 4 slashing damage.
Acid Breath (Recharge 5-6). The Dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line makes a DC 14 Dexterity saving throw, taking 6d8 acid damage on a failed save, or half as much damage on a successful one.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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Coming Soon
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