Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (breastplate)
Hit Points 95 (11d10 + 30)
Speed 30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +6, CON +6
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The commander makes three melee attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 3) slashing damage.

Trip Attack (Recharge 5-6). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 3) slashing damage and the target must make a DC 15 Strength saving throw, falling prone on a failed save.

Goading Attack (Recharge 5-6).  Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 3) slashing damage and the target must make a DC 15 Wisdom saving throw, or have disadvantage on attack rolls against anyone except the commander until the end of the commander's next turn.

Bonus Actions

Commander's Gambit.  The commander calls out to one of their allies, giving them an order.  That ally uses their reaction to either makes a weapon attack, or move up to 15 feet without provoking opportunity attacks.

Reactions

Shake It Off! (1/Day).  Once per day, as a reaction to an ally failing their saving throw, the commander rallies them, causing them to automatically succeed their save.

Tactical Burst (1/Day).  When the commander falls to bloodied, it immediately calls out to its allies.  Every ally moves up to 15 feet without provoking opportunity attacks.  This does not use a reaction.

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

NBGod_est

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