Large Celestial, Neutral Good
Armor Class 14 (natural armor)
Hit Points 24 (4d10 + 4)
Speed 50 ft.
STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
7 (-2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +5, WIS +4
Skills Perception +4
Damage Resistances Necrotic, Radiant
Condition Immunities Charmed, Frightened
Senses Passive Perception 14
Languages Understands Celestial, but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Magic Weapons. The Blessed Elk's weapon attacks are magical and deal an additional 1d4 radiant damage (included in the attack).

Unusual Nature. The Blessed Elk doesn’t require food or drink.

Actions

Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning and 2 (1d4) radiant damage.

Hooves. Melee Weapon Attack: +6, reach 5 ft., one prone creature. Hit: 12 (2d8 + 4) bludgeoning and 2 (1d4) radiant damage.

Monster Tags: Misc Creature

Habitat: Arctic

ThijsT

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