Interplanar shifting The Crying Statue is only able to move or take any actions while no non-construct is looking at them. When in view, the Crying Statue reverts to a normal Statue, as the constructs core shifts into another plane (Usually Astral). The statue is indiscernible from a normal statue. If the Statue is destroyed, the Crying Statue dies. The statue has 1d20+5 HP (avg. 15) and is vulnerable to bludgeoning.
Claiming grasp Any humanoid killed by a Crying Statue will petrify within the next 2 hours, and become another Crying Statue, at which point resurrection by normal means becomes difficult.
Omae wa mo shinde iru Only when behind Target, the Crying Statue attempts to snap the targets neck, Target must succeed a DC 16 Str save, or take 2d20 force damage, and half as much on a successful save.
Bash Unarmed Attack: +5 to hit, reach 5ft., 1 target. Hit: 10(1d10+5) Bludgeoning damage.
You blinked, I blinked Can only be used when being looked at. Each player rolls a d6, on a 1 that player is blinking and doesn't count as watching. By paying close attention the Crying Statue can use this short moment to move it's statue a distance equal to it's movement speed out of view.
Description
It looks like a statue of a crying humanoid creature, often depicted with folded wings.
These are no mere statues however. A Crying Statue may appear in Cemeteries or any other place that houses statues, slowly building up their "family" from passing victims, it is unlikely to encounter only one of them. Their one downside however: They're weak when looked at; turning into normal statues. They prefer for their victims to stay unaware of them, pretending to be statues most of the time. Crying Statues can rarely be argued with, intelligent enough to try and trick their victims, but not opposed to trade.
Comments