Brute. A melee weapon deals one extra die of its damage when Bornamkk, the Demon hits with it (included in the attack).
Heart of Hruggek. Bornamkk, the Demon has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
Multiattack. Bornamkk, the Demon makes three melee attacks. Alternatively, it can make two ranged attacks with its javelins.
War Axe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1D8 + 3) slashing damage, or 8 (1D10 + 3) slashing damage if used with two hands.
Pommel Bash. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 5 (1D4 + 3) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Javelin. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1D6 + 3) piercing damage.
Spur into Frenzy (Recharges after a Short or Long Rest). For 1 minute, Bornamkk the Demon can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a D4 to its roll provided it can hear and understand Bornamkk the Demon. A creature can benefit from only one Frenzy die at a time. This effect ends if Bornamkk the Demon is incapacitated.
Vicious Rebuttal. A melee weapon deals one extra die of its damage when Bornamkk the Demon hits with it (included in the attack).
Surprise Attack. If Bornamkk, the Demon surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2D6) damage from the attack.
Description
Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.
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