Innate Spellcasting. Abigor, The She-Wolf's innate spellcasting ability is Charisma (spell save DC 14). Abigor, The She-Wolf can innately cast the following spells, requiring no material components:
At will: darkness, invisibility
2/day each: charm person, cone of cold, gaseous form, sleep
1/day each: misty step, web
Magic Weapons. Abigor, The She-Wolf's weapon attacks are magical.
Regeneration. Abigor, The She-Wolf regains 10 hit points at the start of its turn if it has at least 1 hit point.
Multiattack. Abigor, The She-Wolf makes two attacks, either with its claws or its glaive.
Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.
Claw (Oni Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.
The Bite of the She-Wolf (Recharge 5-6). Abigor's head morphs into a giant wolf's for a brief moment. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2D6+5) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 7 (2D6) bleeding damage at the end of its next 3 turns. A successful medicine check (DC15), use of a healing potion, or healing spell halts the effect of the bleeding.
Change Shape. Abigor, The She-Wolf magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If Abigor, The She-Wolf dies, it reverts to its true form, and its glaive reverts to its normal size.
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