Horrific Torrent (Mythic Trait; Recharges after a Short or Long Rest). When Captain Davey Jones is reduced to 0 hit points while in the Locker, he doesn’t die or fall unconscious. Instead, he regains 200 HP and summons his Leviathan to his side to aid him in battle. This Leviathan has the same stat block as a standard Leviathan but has a vulnerability to radiant damage and counts as a gargantuan undead.
Legendary Resistance (4/day). If Captain Davey Jones fails a saving throw, he can choose to succeed instead.
Regeneration. Captain Davey Jones regains 50 hit points at the start of his turn if he has at least 1 hit point and is aboard his ship. If he takes radiant damage or ends his turn on dry land, this trait doesn’t function at the start of his next turn.
Ship Bound. Captain Davey Jones will suffer 50 points of Radiant damage at the start of his turn if he begins his turn on dry land.
Spellcasting. Captain Davey Jones is a 16-level spellcaster. His spellcasting ability is Charisma (spell save DC 20, +15 to hit with spell attacks). Captain Davey Jones has following warlock spells prepared:
Cantrips (at will): eldritch blast, booming blade, toll the dead, frostbite, true strike
1st level (5 slots): armor of agathys, hex, witch bolt
2nd level (4 slots): crown of madness, hold person, mind spike
3rd level (4 slots): counterspell, spirit shroud, summon undead
4th level (4 slots): blight, banishment, shadow of moil
5th level (3 slots): danse macabre, enervation, negative energy flood
6th level (3 slots): circle of death, create undead, eyebite, soul cage
7th level (2 slots):finger of death, forcecage
8th level (1 slots): dominate monster
9th level (1 slots): imprisonment
Watery Grave. When Captain Davey Jones drops to 0 hit points off of his ship, he dissolves into a puddle of sea water and immediately teleports back to his ship and will be resurrected with full hit points in 1d10 minutes.
Multiattack. Captain Davey Jones makes three attacks, one of which can be his eldritch blast.
Black Heart Blade. Melee Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: 14 (2d10 + 6) slashing damage plus 8 (2d6) necrotic damage
Mercedes Curse. Ranged Weapon Attack: + 11 to hit, range 30/90 ft., 1 target. Hit: 12 (1d12 + 6) piercing damage. The target must succeed on a DC 15 Constitution saving throw or be frightened until the end of their next turn
Captain Davey Jones can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Captain Davey Jones regains spent legendary actions at the start of his turn.
Melee attack. Captain Davey Jones makes one melee attack with the Black Heart Blade.
Eldritch Blast (Costs 1 Action). Captain Davey Jones fires one eldritch blast at a single target.
Salty Step (Costs 2 Actions). Captain Davey Jones teleports 30ft in any direction.
If Captain Davey Jones' mythic trait is active, he can use the options below as legendary actions, as long as his Leviathan is still active on the battlefield and free to move.
Thrash (Costs 1 Actions). The Leviathan makes a slam attack against a single target.
Whirlpool (Costs 1 Action). The Leviathan opens it's jaws wide and inhales causing a whirlpool. All creatures within a 100ft cone must succeed on a DC 15 Strength saving throw or be dragged 15ft towards the source of the whirlpool. Any enemy who enters the same space as the source will take 2d12 force damage plus 1d6 cold damage.
Description
"Apparently he was once a man... A man who loved the sea, or a woman. Story changes ye see. Either way, he felt the salty sting of it's betrayal and now... well now he's this. A deformity o' Death, hellbent on every mortal who dares call themselves pirate being dragged down to his Locker to share in his sorrow and heartbreak..."
-Captain Eddard "Blackbeard" Teach.
There have been many who claim to have seen Jones when he was alive. They described him as being a handsome smiling man with a love of the pirates life. What he has become now is a direct contrast. A bloated corpse of a man, waterlogged and ravaged by the seas terrible grasp. His speech bubbles and slurs, his eyes red and never blinking, a shell of the pirate lord he once was. Jones haunts the oceans aboard his ship, The Flying Dutchman, and brings terror to all those who fall beneath his sight.
Lair and Lair Actions
The Locker is truly a realm of dread and despair. A smattering of islands amidst a desolate wasteland of dirt, silt, remains and wreckages dragged here by Jones' fury. Here, thick mists roll over the ground among these islands, trapping the poor, wretched souls who have been dragged here in a cacophony of wails, screams and cries of the damned. Those whose minds are broken in these mists may see things, hear things or even feel things that have caused them fear, sorrow or heartbreak.
Lair Actions
On initiative count 20 (losing initiative ties), Captain Davey Jones takes a lair action to cause one of the following effects; Captain Davey Jones can’t use the same effect two rounds in a row:
- Captain Davey Jones summons a Tentacle of the Deep behind every enemy within 15ft of him and slams it down upon them. If the target fails a DC 18 Dexterity saving throw, they will suffer 2d10+6 Cold damage.
- Captain Davey Jones commands the very rigging of his ship to ensnare and trap his enemies. If the target fails a DC 18 Strength saving throw, they will be restrained and lifted 15 ft into the air per turn. At the beginning of their turn, the target may use an action to attempt the save again and break free. If the rigging lifts them 90ft, it will release them.
- Captain Davey Jones summons 1d6 Banshee's or 1d4 Gallows Speaker's to aid him in combat.
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