Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater they can also breath through snow and Ice.
ice swimmer
the ice swimmer shark can swim through ice or snow as if it were difficult terrain.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.On a hit the target must make a dc 17 con save or take 2d8 cold damage.If they fail by 5 or more they gain a level of exhaustion.Creatures with resistance to cold damage have advantage on the save and creatures with immunity to cold damage succeed automatically.
Description
A giant shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.These ice swimmer sharks hunt only in krosannlei and can swim through.Their bite delivers a chilling venom.Harvesting the shark with a dc 14 survival check yields 1d4 vials of their poison and 3d6 days of rations.The poison can be used to enhance a single strike each with the venom described in the sharks stat block.It can also be boiled down during a short rest into potions of cold resistance.Failing the survival check to harvest the shark by 5 or more results in poisoning yourself as if you were attacked by the shark.
Previous Versions
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5/18/2021 9:03:12 PM
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