Adamantine Plating. Any critical hit against Cupid becomes a normal hit.
Innate Spellcasting. Cupid's innate spellcasting ability is Charisma (spell save DC 17). He can innately cast the following spells, requiring no material components:
At will: friends, minor illusion, alter self
(3/day): charm monster
(1/day) dominate monster
Flyby. Cupid doesn't provoke opportunity attacks when he flies out of an enemy's reach.
Lightfooted. Cupid can take the Dash or Disengage action as a bonus action on each of his turns.
Multiattack. Cupid makes two attacks with Heartbreaker
Aphrodisiac. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 19 (1d6+7) piercing damage plus 14 (4d6) psychic damage. The target must succeed on a DC 17 Charisma saving throw or be charmed until the end of Cupid's next turn.
Heartbreaker. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 10 (1d8+5) piercing damage plus 9 (2d8) psychic damage.
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