Medium Construct (Warforged), Lawful Neutral
Armor Class 17 (natural armor)
Hit Points 105 (16d8 + 34)
Speed 35 ft., Fly 45 ft.
STR
14 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
16 (+3)
WIS
7 (-2)
CHA
20 (+5)
Saving Throws DEX +9, CHA +9
Skills Deception +9, Insight +6, Perception +9, Performance +9, Stealth +9
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Petrified, Poisoned
Senses Blindsight 10 ft., Passive Perception 8
Languages Common, Undercommon
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Adamantine Plating. Any critical hit against Cupid becomes a normal hit.

Innate Spellcasting. Cupid's innate spellcasting ability is Charisma (spell save DC 17). He can innately cast the following spells, requiring no material components:

At will: friends, minor illusion, alter self

(3/day): charm monster

(1/day) dominate monster

Flyby. Cupid doesn't provoke opportunity attacks when he flies out of an enemy's reach.

Lightfooted. Cupid can take the Dash or Disengage action as a bonus action on each of his turns.

Actions

Multiattack. Cupid makes two attacks with Heartbreaker

Aphrodisiac. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 19 (1d6+7) piercing damage plus 14 (4d6) psychic damage. The target must succeed on a DC 17 Charisma saving throw or be charmed until the end of Cupid's next turn.

Heartbreaker. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 10 (1d8+5) piercing damage plus 9 (2d8) psychic damage.

Habitat: Urban

gobolord

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