Large Humanoid, Chaotic Neutral
Armor Class 14 natural armor
Hit Points 42 (4d10 + 20)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Skills Stealth +4
Senses Passive Perception 10
Languages Druidic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the bigfoot can move up to its speed toward a hostile creature that it can see.

Keen Senses. The bigfoot has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Actions

Multiattack. The bigfoot makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 5) bludgeoning damage. 

Small Tree/Large Rock. Ranged Weapon Attack: +7 to hit, range 15/30 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Reactions

Observation Awareness. When a Small or larger creature within 60 feet of it notices the bigfoot, it can use its reaction to turn awkwardly toward them and pose, becoming aware of the observer.

Description

Bigfoots, or bigfeet, are an enigmatic race of ursine primate creatures that resemble large hairy humans. They live deep in wooded areas, meandering about and throwing sticks for unknown reasons.

Habitat: ArcticForest

Flyingdoombunny

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