Large Humanoid (Any Race), Any Alignment
Armor Class 18 (chain mail, shield)
Hit Points 24 (5d6 + 6)
Speed 60 ft.
STR
14 (+2)
DEX
9 (-1)
CON
14 (+2)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Skills Animal Handling +4
Senses Passive Perception 8
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Charge. If the cavalier moves at least 30 feet straight toward a target and then hits it with a lance attack on the same turn, the target takes an extra 6 (2d6) piercing damage.

Difficult to Hit. If the cavalier moves at least 45 feet non-stop on its turn, it does not provoke an opportunity attack when it moves out of an enemy's reach.

Susceptible. The cavalier is weak to readied melee attacks directed at it. Whenever it is hit by a readied melee attack the cavalier takes an extra 4 (1d8 + 1) damage.

Actions

Lance. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) piercing damage.

Description

The Cavalier acts as one unit with shared statistics; both mount, and rider. Often used in groups to break through a line of Infantry, the Cavalier excels at tearing through the front lines.

Monster Tags: NPCHuman

Habitat: Urban

Kypher

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