Charge. If the cavalier moves at least 30 feet straight toward a target and then hits it with a lance attack on the same turn, the target takes an extra 6 (2d6) piercing damage.
Difficult to Hit. If the cavalier moves at least 45 feet non-stop on its turn, it does not provoke an opportunity attack when it moves out of an enemy's reach.
Susceptible. The cavalier is weak to readied melee attacks directed at it. Whenever it is hit by a readied melee attack the cavalier takes an extra 4 (1d8 + 1) damage.
Lance. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) piercing damage.
Description
The Cavalier acts as one unit with shared statistics; both mount, and rider. Often used in groups to break through a line of Infantry, the Cavalier excels at tearing through the front lines.
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