Battle Scars: Getting a scar in battle is one of the best things to happen to an Astral Titan. It proves their honor and strength in battle. The more scars one of these creatures has, the more feared their enemies become.
Fight For Justice: Astral Titans are usually non hostile, but whenever evil poses a threat, these giants are there to fight for the common good.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
7th level (at will): levitate, plane shift
Eldritch Saber. Melee Weapon Attack: +14 to hit, reach 60 ft., 1 target. Hit: 30 (6d6 + 9) [slashing (magical)] damage.
Slam. Melee Weapon Attack: +14 to hit, reach 30 ft., 1 target. Hit: 15 (3d6 + 9) [bludgeoning] damage.
Description
The creatures tower above most mortal beings at around 40 ft. tall. They come from the far realm, specifically, a roaming planet known as The Comet. These titans have been at war with the Comet Conclave, which rules the The Comet with harsh dictatorship. The Astral Titans were one of the only factions strong enough to fend off the Comet Conclave, but eventually, they were forced to flee to other planes, leading to these creatures spreading all over the Ethereal Plane, and the Positive and Negative Energy Planes. Some have even reached a specific solar system. Wherever these giants go, they fight for justice, never forgetting their homeland...
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