Medium Humanoid, Neutral
Armor Class 18 (plate)
Hit Points 123 (19d8 + 38)
Speed 40 ft.
STR
13 (+1)
DEX
18 (+4)
CON
15 (+2)
INT
9 (-1)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Paralyzed, Petrified, Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Daelkyr
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Illumination. Cherry sheds bright light in a 20-foot radius and dim light in a 40-foot radius.

Magic Weapons. Cherry’s weapon attacks are magical.

Actions

Multiattack. Cherry makes three scimitar attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) slashing damage.

Fiery Strikes (Recharge 6). Cherry uses Multiattack. Each attack that hits deals an extra 5 (1d10) fire damage.

Lesser Inferno (once per day).  Cherry can cast a lesser form of the Fire Storm spell.  Spell save is 15 dealing 4d10 fire damage.

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