Armor Class
18
(plate)
Hit Points
123
(19d8 + 38)
Speed
40 ft.
STR
13
(+1)
DEX
18
(+4)
CON
15
(+2)
INT
9
(-1)
WIS
10
(+0)
CHA
10
(+0)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Fire, Poison
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Daelkyr
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Illumination. Cherry sheds bright light in a 20-foot radius and dim light in a 40-foot radius.
Magic Weapons. Cherry’s weapon attacks are magical.
Actions
Multiattack. Cherry makes three scimitar attacks.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) slashing damage.
Fiery Strikes (Recharge 6). Cherry uses Multiattack. Each attack that hits deals an extra 5 (1d10) fire damage.
Lesser Inferno (once per day). Cherry can cast a lesser form of the Fire Storm spell. Spell save is 15 dealing 4d10 fire damage.
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