Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame, shillelagh
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
2nd level (3 slots): animal messenger, barkskin
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Description
Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.
I'm thinking about making a druid on a character sheet
So would you say a level 4 druid can go against a party of level 1 adventures
Depending on the size of the party, maybe? They'll have extra spells as a Druid, a wild companion that will have its own initiative and actions, and potentially another damaging cantrip. Then you have to consider what Druidic circle you join and what benefits you gain there, like the Halo of Spores from the Circle of Spores.
I think @strembl7's point about Druids being a support class matters here, though, so having that wild companion take point and then creating situations where it has the upper hand will help.