Large Monstrosity
Armor Class 13 Natural Armour
Hit Points 210 (20d10 + 100)
Speed
STR
21 (+5)
DEX
10 (+0)
CON
21 (+5)
INT
5 (-3)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws CON +9, WIS +6
Damage Immunities Necrotic, Radiant
Senses Passive Perception 12
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. This creature has advantage on saving throws against spells and other magical effects.

Channeling Focus. When this creature takes any damage except bludgeoning, piercing, or slashing damage, dealt by a magical source, it adds 1d4 of that damage type to its Claw attacks. If this effect is active, any creature that ends their turn within 5 feet of the Channeler takes 1 force damage for every d4 that has been accumulated this way, halved by a DC 17 Strength saving throw. If the Channeler has not activated this effect in 1 minute, the effect fades entirely until it again takes damage.

Spellcasting. The Channeller's spellcasting ability is Constitution (Spell save DC 17, +9 can cast spells using the d4's gained by its Channeling Focus. It can cast the following spells by spending a number of d4's equal to the double the desired spell level (up to 3rd) of the following spells.

1st level: Chaos Bolt, Fog Cloud, Magic Missile, Thunderwave,
2nd level: Blindness/Deafness, Levitate, Mirror Image, Ray of Enfeeblement,
3rd level: Bestow Curse, Fear, Lightning Bolt, Dispel Magic,

Actions

Multiattack. The Channeller makes two attacks with its claws and one attack with its bite.

Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 12 (2d6 + 5) slashing damage. 

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 16 (2d10 + 5) piercing damage. 

Reactions

Steal Magic (3/day). When a creature within 60 feet of the Channeler casts a spell, it can use its reaction to pull the magical energy out of the target and use it for itself. The target makes a saving throw using their spellcasting ability, DC 17. On a failure, the spell slot is expended without effect, and the Channeller adds 1d4 force damage to its Channeling Focus.

Mage Slayer. When a creature within 5 feet casts a spell, the Channeller may use its reaction to make a claw attack against the creature.

Legendary Actions

The Channeller can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Channeller regains spent legendary actions at the start of its turn.

Cast a Spell (1 Action). The Channeller casts a spell it knows using the d4's gained from its Channelling Focus.

Habitat: Arctic

elucividy

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