Tiny Fiend, Lawful Evil
Armor Class 14 Natural armor
Hit Points 24 (6d4 + 6)
Speed 20 ft., Swim 40 ft.
STR
9 (-1)
DEX
17 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws CHA +4
Skills Deception +4, Insight +3, Perception +3, Stealth +5
Damage Resistances Acid
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Aquan, Common, Infernal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The imp can breathe air and water.

False Appearance. While it remains motionless in its kelpie form, the imp is indistinguishable from normal seaweed.

Devil's Sight. Magical darkness doesn't impede its darkvision.

Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.

Actions

Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d8 + 2) Slashing damage.

Shape-Shift The imp shape-shifts into a rodent (20 ft.), a raven (20 ft., fly 60 ft.), a spider (20 ft., climb 20 ft.), a fish (0 ft., swim 40 ft.), a small kelpie (10 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Monster Tags: Shapechangerfiend

Habitat: SwampUnderwater

averiiX

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