Medium Humanoid, Neutral
Armor Class 18 (plate)
Hit Points 117 (18d8 + 36)
Speed 30 ft., Fly 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Paralyzed, Petrified, Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Daelkyr
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Magic Weapons. Craig’s weapon attacks are magical.

Actions

Multiattack. Craig makes three flail attacks.

Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Lightning Strike (Recharge 6). Craig makes one flail attack. On a hit, the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of Craig’s next turn.

Typhoon (once per day).  Craig can cast the Investiture of Wind spell.

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